Experiences In The Metaverse
Metaverse is a new world of experiences. In the metaverse, virtual handshakes and objects will feel similar to real tactile experiences. The ultrasonic waves help create the sensation of touch. A California tech startup, Emerge, has promised to bring these experiences (or) physical touch to the metaverse.
The experiences of the metaverse will be highly varied. The first important thing is how to connect with people in the metaverse. We will be getting together and socializing in the metaverse. We experience the feeling of presence in the virtual world.
With the VR headsets, once you enter the metaverse, you will feel you are with the other people around you. You can see their facial expressions and their body language. We experience a world that the current technology cannot deliver. We will be representing ourselves in the form of Avatars in the metaverse, similar to how we have profile pictures now.
Metaverse can be experienced in various domains.
- Gaming
- Social Experiences
- Real Estate
- Immersive Commerce
- Travel
- Architecture, Design, and Engineering
- Automobile
- Education
- Fitness
- Entertainment
What Will Be New With Metaverse In These Domains?
Let us see what changes with metaverse in various domains.
1) Gaming
Metaverse is already a part of Gaming. It will be highly immersive and crafted by an exponential increase in creators.
2) Social Experiences
The metaverse will allow us to socialize through activities rather than simply socializing through sharing photos and news links.
3) Real Estate
It will be a while in real estate before people start buying a home exclusively through VR. Metaverse will likely become a significant way people prescreen the properties they are interested in visiting, revisiting, and examining the augmented information about a property.
4) Immersive Commerce
So far, the biggest successes in e-commerce have been around lower-touch, self-directed buying.
Traditional retail still excels when the consumer appreciates high touch and consulting on a purchase. It is where immersive commerce in the metaverse might take off.
5) Travel
Travel is one of the most expensive industries. The metaverse will allow us to visit some of the most interesting sites. Currently, it is a static and single-player experience. It will be multi-player, and you feel like you are actually at the place with your friends and family.
6) Architecture, Design, and Engineering
An interoperable collaboration space will be created where architects, engineers, and designers can work together to design spaces. AI models can be incorporated for fluid dynamics into the environment and a growing library of real-world physics.
7) Automobile
In video games, cars have been the biggest fascination. That will continue in the metaverse. Metaverse will bring a huge number of use cases to the automobile industry.
It will provide a social and collaborative space for designing vehicles and a simulation environment for testing cars, especially autonomous driving.
8) Education
Although we had replaced education with Zoom and Google Classroom during the pandemic, there were limited technology options. It will be changed in the future as the metaverse transforms education to be more immersive and social.
It will impact everything from traditional education, to corporate training, to skill-based learning.
9) Fitness
Supernatural virtual reality (VR) has brought fitness into the metaverse world by making it highly interactive and social.
10) Entertainment
Metaverse will bring music and entertainment experiences like never before. There will be a new realm of interactivity, community, and augmented experience within the metaverse. The metaverse will also include activities within spaces that we physically travel.
Metaverse allows us to comprehend, manipulate and simulate the real world in new ways that save us time, and unlock new possibilities in our lives and businesses. The industrial, travel, military, civic and residential applications of making this information omnipresent are infinite.
There are even physical escape rooms, theatres, concerts, and live experiences mixing the physical and the virtual, augmenting them with special effects, new characters, and interesting information. An exponential increase in creators is mixing-and-matching, embedding, and linking, leveraging a new era of creator-oriented tools. It will be awesome!